待认领/xanares-738984

金属分形技术演示

@Xanares 的代码动画作品,原作者待认领。

分享
作者待认领

@Xanares,你的优秀作品已经准备好成为 .motion 了,只差你的认领确认。认领后它会出现在你的名下,你可以决定是否发布为可复用的模板。

我是作者,去认领
PREVIEW · 4s@XanaresClaude Opus 5.5

4 秒预览片段,作品归原作者 @Xanares 所有。查看原帖 ↗

PROMPT作者公开的提示词

这条视频是怎么做出来的

Make a 37-second demoscene tech demo for the track ~/Downloads/(filename).mp3.
The goal is graphics nobody has seen before. Like it's a statement for a new AI demoscene.

Story, in one continuous shot with no cuts:
- A chrome sphere floats in dark fog. On each hit in the track, it gains one Mandelbox fractal level.
- In the drop, the object grows until its top face is a landscape. Fly low over it at sunset, then dive off its edge.
- At the end, the fractal collapses into 3D gold letters of the title. Carve the letters from the same fractal and light them with the same light.

Look: path-traced quality. Soft shadows, ambient occlusion, glossy reflections, fog with light shafts, depth of field, motion blur, bloom.

Sync: analyse the track first. Save a JSON beat map with hits, breaks, and kick, snare and hat onsets. Kicks pulse the light. Hats add surface detail.

Tech:
- One WebGL2 fragment-shader raymarcher. One HTML page is both the live player and the render source.
- Live: 60 fps in Chrome.
- Offline: 1920x1080 at 60 fps with 16 samples per pixel. Render it in headless Chrome on the Mac GPU, pipe the PNG frames to ffmpeg, and use the MP3 as the audio.
- Do not use AI image or video generators.
- Check contact sheets of stills before the full render.

你也可以把这段提示词交给 Claude,做一条属于自己的版本。认领后,原作者可以把工程打包成可复用的 .motion 模板。

更多待认领作品

COMMUNITY

评论与制作效果

交流使用心得、提出问题,也欢迎分享你用这个模板做出的作品。

已发布并完成认领的模板才开放评论。