
원작자 @DavidShulmanFL · Claude Opus 5.5
4초 미리보기. 이 작품은 원본 제작자 @gandamu_ml 의 소유입니다.원본 게시물 보기 ↗
I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.
이 프롬프트를 Claude에 전달하여 자신만의 버전을 제작하세요. 원본 제작자는 작품의 소유권을 주장하고 프로젝트를 재사용 가능한 .motion 템플릿으로 패키징할 수 있습니다.




질문, 사용 경험, 이 템플릿으로 만든 작품을 공유하세요.
공개되고 소유권 확인된 템플릿만 댓글을 지원합니다.